A free craft library for fiction writers

The method matters more than the machine.

Forty-two practical skills—and every companion reference, template, dataset, and helper—for finding a book’s promise, shaping its scenes, and revising the prose until it sounds like you.

Browse the library

No subscription. No locked workflow. Read it, copy it, change it.

An isometric medieval open-air market around a village wellBegin with the promise

A humane way to begin

Start with what the reader came for.

Genre sets the expectations. Theme sharpens the question. Synopsis turns that question into a promise and a payoff. Only then do outline and scenes earn their place.

  1. 01Genre
  2. 02Audience
  3. 03Theme
  4. 04Synopsis
  5. 05Characters
  6. 06Outline
  7. 07Psych
  8. 08Scenes
  9. 09Style
  10. 10Write Chapter
  11. 11Review

The open shelves

Take the part of the process you need.

Every title opens into the real skill, along with the references, templates, datasets, and helpers it needs to work.

42 skills

Plan the promise

Turn the first spark into a clear reader contract.

An isometric two-story medieval village bookstore

Build the people

Give characters private logic, pressure, and distinct speech.

An isometric two-story medieval village inn with stables

Build the world

Create places and institutions that generate story rather than trivia.

An isometric cluster of one and two-story medieval village houses

Shape the book

Move from premise to chapters, scenes, voice, and writable action.

An isometric riverside medieval gristmill with a waterwheel

Review the story

Test what the book actually delivers before polishing sentences.

An isometric medieval parish church with a small graveyard

Edit the prose

Diagnose distance, rhythm, repetition, clarity, and sentence craft.

An isometric one-story medieval village bakery with a brick oven

Remove the tells

Cut the recurring patterns that make assisted prose feel generic.

An isometric low medieval village tavern with outdoor tables

Make your own

Adapt the system and build repeatable methods of your own.

An isometric covered wooden bridge across a narrow stream

Bring the library home

One book. Two clear rooms.

Keep the story’s knowledge in Book/Wiki and the prose itself in Book/Chapters. The skills sit beside them and learn the project as they work.

Book/
├── AGENTS.md
├── .agents/
│   └── skills/
├── Wiki/
│   ├── Story/synopsis.md
│   ├── Characters/
│   ├── Outline/outline.md
│   ├── Psych/
│   ├── Style/
│   └── World/
└── Chapters/
    ├── Chapter-001.md
    └── Chapter-002.md

Codex setup

Use the shared .agents folder.

  1. Open the Book folder as your project.
  2. Put each downloaded skill in Book/.agents/skills/skill-name/SKILL.md.
  3. Keep project-wide writing rules in Book/AGENTS.md.
  4. Ask Codex to use a skill by name, or describe the task naturally.
A two-story isometric medieval village bookstore

Keep what works

A skill is a method you can inspect.

You should be able to see the assumptions, change the rules, and keep the knowledge even if you change models or tools.