A humane way to begin
Start with what the reader came for. Genre sets the expectations. Theme sharpens the question. Synopsis turns that question into a promise and a payoff. Only then do outline and scenes earn their place.
01 Genre02 Audience03 Theme04 Synopsis05 Characters06 Outline07 Psych08 Scenes09 Style10 Write Chapter11 ReviewThe open shelves
Take the part of the process you need. Every title opens into the real skill, along with the references, templates, datasets, and helpers it needs to work.
All Plan the promise Build the people Build the world Shape the book Review the story Edit the prose Remove the tells Make your own
42 skills
Plan the promise
Turn the first spark into a clear reader contract. 01 Story Sparks Generate compact fiction prompts from a character, location, object or creature, disruptive event, optional twist, and optional ending. Use only when the user explicitly asks for a story spark, random prompt, card-style story idea, writing exercise, or invokes fiction-story-sparks. Do not activate for ordinary outlining or ongoing-book work.
02 Genre Select genre, subgenre, flavor, tone, and tropes for a new fiction project. Use when user says 'pick a genre', 'what genre', 'start a new book', 'genre selection', or before running fiction-synopsis.
03 Audience Define target reader age group, content boundaries, and structural norms. Use when user says 'define audience', 'who is this for', 'age group', 'target reader', 'content rating', or after running fiction-genre.
04 Theme Generate the thematic engine: central question, tone, and motifs. Defines what the story is ABOUT underneath the plot. Use when user says 'define theme', 'what is this about', 'thematic core', or after running fiction-audience.
05 Synopsis Transform a new-story braindump into Wiki/Story/synopsis.md with premise, central question, reader promise, story answer and payoff, protagonists, mechanism, act structure, and open threads. Use when user says 'create synopsis', 'start my story', 'I have a story idea', or 'turn this into a synopsis'.
Build the people
Give characters private logic, pressure, and distinct speech. 01 Characters Generate one Wiki/Characters/[Name].md file per character with full profiles. Personality and dialogue_style are WRITING INSTRUCTIONS, not descriptions. Use when user says 'create characters', 'generate cast', 'build character profiles', or after running fiction-synopsis.
02 Psych Generates a deep psychological interior pass for each chapter in a Wiki-mode fiction project. For each chapter, reads the external beats from Wiki/Outline/outline.md and the POV character's full profile from Wiki/Characters/, then writes a chapter-level interior analysis: start state, beat-by-beat interior cost, end state, and show-don't-tell gaps. Output is saved as Wiki/Psych/Chapter_[NN]_Psych.md, human-reviewable and editable before compilation. Use after fiction-outline and before fiction-scenes/compilation.
03 Dialogue Draft, diagnose, or revise substantial fiction dialogue when speaker fidelity, unequal knowledge, subtext, or conversation architecture matters. Use for dialogue-heavy scenes or speech that feels samey, interview-like, over-clever, expository, or generically AI-written. Do not use for ordinary copyedits. ---
04 Voiceprompt Generate or refresh a compact protagonist voice_prompt.md from character, style, theme, audience, genre, and synopsis files. Use when user says voice prompt, protagonist voice, refresh voice, or robotic prose prevention.
Build the world
Create places and institutions that generate story rather than trivia. 01 World Build story setting: locations, organizations, systems, events. Use when user says 'build the world', 'create setting', 'world building', or after running fiction-characters.
02 Places Create or deepen story-ready places such as wilderness sites, ruins, landmarks, interiors, artificial habitats, uncanny zones, and other locations where scenes can happen. Use when the user asks for a location, destination, landmark, dungeon-like site, environmental obstacle, or place generator. Do not use for full settlement profiles or broad worldbuilding.
03 Factions Create or deepen story factions, organizations, institutions, political blocs, guilds, crews, cults, corporations, and rival networks within any established or new setting. Use when the user asks to create factions, design an organization, build political groups, map faction conflict, or make a setting's power structure story-ready.
04 Polities Create or deepen fictional polities and their territorial divisions: city-states, kingdoms, nations, empires, colonies, federations, planetary governments, corporate sovereignties, and stranger political orders. Use when the user asks for a government, realm, nation, province, political geography, or coherent state-level setting profile.
05 Religions Create or deepen religions, cults, philosophies, ancestor traditions, civic faiths, machine creeds, and other belief systems for fiction. Use when the user asks to design a religion, pantheon, deity, ritual tradition, religious conflict, or lived faith within a setting.
06 Name Generator Generate names using a Markov chain model trained on name lists. Use when user says "generate names", "create names", "make up names", "fantasy names", or "name generator".
07 Town Generator Generate fantasy town and settlement names using a Markov chain model. Use when user says "generate town names", "fantasy towns", "settlement names", "village names", or "town generator".
08 Fantasy Settlement Generate a fantasy settlement profile — population, economy, buildings, security, fun facts. Use when user says 'settlement', 'generate a town', 'town profile', 'what's in this city', or provides a town name and type.
Shape the book
Move from premise to chapters, scenes, voice, and writable action. 01 Outline Generate the chapter-by-chapter outline at Wiki/Outline/outline.md with what_must_happen directives. Use when user says 'create outline', 'outline my story', 'structure the plot', or after running fiction-synopsis.
02 Scenes Create or revise fiction chapter beats and scene plans. Use for chapter beats, scene breakdowns, scene files, or turning an outline into writable action; do not use for drafting prose or developmental diagnosis alone.
03 Style Generate Wiki/Style/style_guide.md and Wiki/Style/review_guide.md for a fiction project. Use when user says 'create style guide', 'define the voice', 'establish prose rules', or after running fiction-synopsis.
04 Writechapter Draft or continue a fiction chapter from an established scene plan, book voice, continuity, and book-specific Wiki canon. Use when the user asks to write a chapter or continue writing; use fiction-scenes when the chapter's causal beats are not yet settled.
Review the story
Test what the book actually delivers before polishing sentences. 01 Coldread Run a blind, read-only assessment of whether one complete fiction chapter or scene delivers a claimed viewpoint, narrator identity, age register, or voice on the page. Use for cold reads, blind reads, POV checks, or "does this sound like this character?" Do not use for rule-based style audits or automatic revision. ---
02 Dev Editor Diagnose or repair fiction at the story level: plot movement, scene purpose, motivation, pacing, tension, redundancy, setup, and payoff. Use for developmental edits, plot checks, structure questions, or requests to fix background-heavy chapters; do not use for sentence-level prose editing.
03 Reviewchapter Review chapters against style guide, characters, and world for actionable edits. Use when user says 'review chapter', 'edit chapter', 'check my chapter', or after writing.
Edit the prose
Diagnose distance, rhythm, repetition, clarity, and sentence craft. 01 Line Editor Expert line editing for fiction prose at the sentence level. Finds AIisms, cliches, narrative fragments, POV violations, voice issues, show-vs-tell problems, repetition, and awkward constructions. Uses focused workers for thorough 40-line chunk scanning when supported. Use when user says "line edit", "check my prose", "tighten the writing", or invokes fiction-line-editor with a chapter reference.
02 Prose Editor Prose craft mechanics check for fiction. Scans for narrative fragments, choppy constructions, S-V-O chains, simile overuse, rule-of-threes, paired adjectives, gerund chains, escalation patterns, show-vs-tell, info dumps, and emotion-body formulas. Uses focused workers for 40-line chunk scanning when supported. Use when user says "check prose", "prose edit", "tighten craft", "check mechanics", or invokes fiction-prose-editor with a chapter reference.
03 Full Editor Comprehensive fiction editing pass combining AIism detection, prose craft mechanics, and line editing (voice, cliches, repetition, POV, awkward constructions) into a single scan. Uses focused workers for 40-line chunk scanning with all criteria when supported. Use when user says "full edit", "edit everything", "complete edit pass", or invokes fiction-full-editor with a chapter reference.
04 Levelup Filter word scan for fiction prose. Reads a chapter in 40-line sections using focused workers when supported, identifies filter words that create reader distance, and offers specific replacement text for each hit. Use when user invokes levelup with a chapter reference or asks to remove filter words, tighten POV, or strengthen immersion.
05 Fragment Hunter Vicious fragment hunter for fiction prose. Mechanically extracts all 1-3 word sentences from narration using a Python/regex pass, then dispatches focused workers when supported to evaluate context, kill fragments, and rebuild them into cinematically muscular sentences a voice actor can perform. Tracks points and levels. Use when user says "fragment-hunter with a chapter reference" or asks to kill fragments, fix choppy prose, or prep for audiobook narration.
06 Nominalization Hunt Find nominalized self-explanation in fiction chapters and propose concrete rewrites that restore observation, bodily response, and action or blunt thought. Use when the user says "nominalization hunt", asks to find abstract self-explanation, or when fiction-masteragent invokes the nominalization pass. ---
Remove the tells
Cut the recurring patterns that make assisted prose feel generic. 01 AIism Editor Fast, focused scan for AI-generated patterns in fiction prose. Detects forbidden words, machine-sounding constructions, forbidden personification, vague descriptors, and paradiastole patterns. Uses focused workers for 40-line chunk scanning when supported. Use when user says "check for AIisms", "AI scan", "find AI patterns", "clean AI tells", or invokes fiction-aiism-editor with a chapter reference.
02 Burstiness Check Diagnostic-only mechanical proxy for finding chapters or scenes likely to read machine-generated and deciding where to focus a closer read. Measures sentence and paragraph variance, repeated sentence openings, word repetition, dialogue ratio, and dialogue-light interiority risk against the book's own baseline. Its statistics correlate with detector outcomes but do not claim to reproduce Pangram's learned transformer mechanism. Routes phrasing tells to fiction-aiism-editor before mechanics to fiction-prose-editor; never rewrites prose or chases unpredictability for its own sake. Use for burstiness checks, robotic-reading chapters, Pangram failures, or burstiness-check with chapter references.
03 Pangram Evaluate fiction for patterns associated with Pangram AI detection, including predictability, statistical uniformity, lexical diversity, burstiness, and choppy construction. Use when the user asks for a Pangram check, Pangram risk assessment, or AI-detection pattern review. ---
04 Kill Chapter One-pass cleanup bot that strips the recurring model-generated prose crutches from a chapter by running four kill passes consecutively — similes, generic filler words, "soft", and "flat". Each pass fans out parallel focused workers, edits in place deletion-first, and verifies. Book-agnostic. Use when user says "kill-chapter", "clean this chapter", "run the kill passes", or "strip the crutches".
05 Kill Simile Hunt explain-it similes and meta-comparison crutches ("the way", "a way", "the kind", "a kind", "as if", "like") across a chapter and reword or cut them so the reader infers instead of being told (parallel focused workers, edits in place). Use when user says "kill-simile", "kill similes", or "cut the explain-it comparisons".
06 Kill Crutch Hunt any crutch/filler word across a chapter and remove the bad uses while keeping literal and in-voice ones (deletion-first, parallel focused workers, edits in place). The generalized kill pass for filler words (just, little, really, almost, slightly, etc.). Use when user says "kill-crutch WORD", "kill the word X", or "strip filler word X".
07 Kill Soft Hunt the word "soft" across a chapter and cut the figurative crutch uses while keeping the literal texture and speaking-voice ones (deletion-first, parallel focused workers, edits in place). Use when user says "kill-soft", "kill soft", or "strip the soft crutch".
08 Kill Flat Hunt the word "flat" across a chapter and cut the figurative mood-adjective uses while keeping the literal flatness ones (deletion-first, parallel focused workers, edits in place). Use when user says "kill-flat", "kill flat", or "strip the flat crutch".
09 Kill The Whole Hunt the intensifier phrase "the whole of [me/him/it/attention]" across a chapter and cut the hollow padding while keeping literal quantitative uses and in-voice dialogue idioms (deletion-first, parallel focused workers, edits in place). "the whole of X" is a frequently overused filler intensifier, especially during high-arousal/high-stress beats. Use when user says "kill-the-whole", "kill the whole", or "strip the whole-of crutch".
10 Kill Person Who Hunt the construction "the [exact/elaborate/specific/particular/steady] [noun] of a [person] who [clause]" across a chapter and rewrite it into concrete action/dialogue/detail instead of a labeled abstraction (deletion-first rewrite, parallel focused workers, edits in place). This is a default go-to move for character interiority/subtext that reads as a mechanical tic on a binge read. Use when user says "kill-person-who", "kill the person-who construction", "kill the 'of a man/woman who' tic", or flags repeated "the [quality] of a [person] who [does X]" phrasing.
11 Kill Opinion Personification Hunt the "opinion" personification tic (pain, wounds, and inanimate objects "having opinions" or "saying their piece") across a chapter range and cut or vary the repeats while keeping one or two founding uses (deletion-first, parallel focused workers, edits in place). Use when user says "kill-opinion-personification", "kill the opinion tic", "kill 'had opinions'", or flags repeated "X had an opinion about Y" / "sent up its opinion" phrasing.
Make your own
Adapt the system and build repeatable methods of your own. 01 Skill Builder Interactive, provider-neutral skill designer. Walks through use-case definition, shared folder structure, SKILL.md generation, script planning, and validation. Use when user says "create a skill", "build a skill", "new skill", "help me design a skill", or "I want to make a skill".
Bring the library home
One book. Two clear rooms. Keep the story’s knowledge in Book/Wiki and the prose itself in Book/Chapters. The skills sit beside them and learn the project as they work.
Book/
├── AGENTS.md
├── .agents/
│ └── skills/
├── Wiki/
│ ├── Story/synopsis.md
│ ├── Characters/
│ ├── Outline/outline.md
│ ├── Psych/
│ ├── Style/
│ └── World/
└── Chapters/
├── Chapter-001.md
└── Chapter-002.md Keep what works
A skill is a method you can inspect. You should be able to see the assumptions, change the rules, and keep the knowledge even if you change models or tools.
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